It all started when I was two years old. Christmas came around, and my dad bought an original Xbox "For the whole family." One of the games that he got with it was none other than Halo: Combat Evolved. This kicked off not only my interest in video games, but sci-fi and space in general. I kept playing video games after that, and eventually when we moved from one side of Canada to the other, I was given a good old Game Boy Advance SP with a few games to play on the long road trip.
I've been playing video games since I was a kid, with the most impactful ones being the original Halo, along with Metroid: Fusion on the Game Boy. Around 2008-2010, I found a website called Sploder, where I would get my first real taste of game design. It made me realise how much I loved the feeling of creating my own content. Since then, I've always been interested in content creation in some form, whether it was creating my own games, or creating what I would argue is one of the worst Minecraft lets plays to ever exist, using a microphone that was meant to record loud percussion instruments (take my word for it, it was terrible).
I would eventually start asking my parents to put me into little programs that were related to programming and game design, trying to push myself to learn new things about it. I took a summer camp when I was 11 or 12 on website design with HTML, and a class in public school for the programming language Just BASIC. Eventually, when I got to high school and started grade 10 I was able to start taking programming classes. I took computer programming, computer science, and computer engineering throughout high school, which eventually led to me deciding to go to college game design!
I started in January of 2019 as a late start, before merging into the main class in September. In the first semester I made a game using GameSalad that was absolutely terrible, but I had a lot of fun creating it. In the second semester they started to teach us Unreal Engine 4, and we had to create a small one level game with a main menu. I created arguably the greatest piece of art to ever be conceived: "The Morning After The Night of The Attack of The Living Chairs: The Reckoning: The Movie: The Game.
During our second year we were put into groups and had to create a game together. We decided to create a 3d platforming game about a robot that is trying to find his lost parts so he can be free of the place he was trapped in. We called it Missing Pieces, but it was never completed. One of our group members ended up having health issues, and two other group members either were too focused on other work or weren't putting in enough work. All in all I still had a really good time working on the project and it was a fantastic learning experience.
Unfortunately, the end of my second year was when covid hit and closed everything down. Our project never got finished The entire third year was online, and motivation was at an all time low. Due to that, I was never able to get a proper portfolio made for my work, since I really didn't have any real work done to show.
After college in 2021 I tried to find jobs in the industry, but my lack of experience and portfolio made it impossible to find any work. I eventually trying my hand at freelance game development, where I realized just how hard it was to work for myself. I also had undiagnosed, unmedicated ADHD at that time too, making it even harder to do anything. I started using unreal to develop a 3d game, but dropped it after a while due to feature creep and the scope being too large.
Then, I found Godot. A game engine that was not only decent at 3d and 2d games, but it was open source, has a plethora of community plugins, has a built in programming language based heavily on python, and an ungodly amount of documentation to go with it. I started a new project, but with my lack of motivation at that time I unfortunately ended up dropping the project all together.
I've since gone back to school for finance and analytics, where it reignited my passion for software and game design through the python classes I had. Before long I found myself working in Godot again, making the worlds worst platformer for a game jam. All things considered though, I hadn't touched Godot in years at that point, so while what I ended up coming up with was only a 20 second platformer, to me it was my gateway back into game development as a whole.
After that I started work on a few projects, a couple of which I'm still slowly working on. I also joined another game jam where I made a small one minute long horror game, and while it was super linear and really only had one thing to do, I learned a lot about animation players and a few new programming bits.
For me, every project, whether it gets dropped, fails, or I actually finish it, is a learning experience that I can take new skills away from to become a better game developer.
FRESHCO, LTD.
Produce Clerk
Self Employed
Freelance Game Developer
Greetham Industrial Services
Receiver
Sobeys Inc.
Produce Clerk
Loyalist College
Animation and Game Development
Loyalist College
Finance and Analytics