Lights Out
Lights Out
I ended up running out of time before I could implement a lot of the features I had planned, But I was still able to create something I thought was good. My original plan was to make something akin to older resident evil games in a way, and have the game take place outdoors in a heavy fog covered town. In that fog would be incomprehensible horrors beyond imagination. You would be able to disperse the fog by activating large lights.
Instead the game is a quick, atmospheric horror game that I'm still proud of. I spent a lot of time working with animation players, sound players, and lighting to make the ambience and vibe just right.
My biggest takeaway from this project was new knowledge with animation players, sounds, lighting and VFX.